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DCIS Systemarchitecture

    • Context
      • Introduction and Goals
      • Architecture Constraints
      • System scope and context
        • Business Context
        • Technical Context
    • Systems
      • Solution Strategy
      • Building Block View
        • Level 1
          • Level 1: dcis-commons
          • Level 1: dcis-libraries
          • Level 1: dcis-arbitration
          • Level 1: dcis-discord
          • Level 1: dcis-users
          • Level 1: dcis-operatives
          • Level 1: dcis-gaming
          • Level 1: dcis-threats
          • Level 1: torg-codex
          • Level 1: core-earth-news
        • Level 2
          • Level 2: dcis-commons
          • Level 2: dcis-libraries
          • Level 2: dcis-users
          • Level 2: dcis-gaming
          • Level 2: dcis-operatives
          • Level 2: dcis-threats
          • Level 2: torg-codex
        • Level 3
          • dcis-users
            • Feature: User Log Service
            • Feature: Register a new user
      • Runtime view
        • dcis-users
      • Deployment View
    • Appendix
      • Cross-Cutting Concepts
        • Self-Contained Systems (SCS)
        • Handling asynchronously transfered data
        • Guava EventBus: Concept Overview
        • Role based access control
        • Attribute based access control
        • Observability Concept with Spring Boot, Prometheus, and JSON Logging
        • Data Protection
      • Architecture decisions
        • ADR-001 — Using ADR to record architectural decisions
        • ADR-002 — Spring boot
        • ADR-003 — Asynchronous messaging
        • ADR-004 — SQL based data store
        • ADR-005 — Shared libraries
      • Quality Requirements
      • Risks and Technical Debts
      • Glossary
      • Bibliography
      • Index
DCIS Systemarchitecture
  • DCIS Systemarchitecture
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    • 1.x
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  • DCIS Systemarchitecture
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  • Building Block View
  • Level 1
  • Level 1: dcis-users
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Level 1: dcis-users

Table of Contents
  • 1. Use cases
  • 2. Fulfilled Requirements
  • 3. Open Issues/Problems/Risks

Handles the user management stuff for the whole system.

1. Use cases

Player management.
Figure 1. Player management.

2. Fulfilled Requirements

  • [FS02 Game Session Organization]

  • [FS04 Data Protection]

  • [US01 Web based]

  • [RE01 Working hours 24/7]

  • [US04 Fast Response Times]

  • [MT01 Small Team]

3. Open Issues/Problems/Risks

 
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